In which our protagonists are repeatedly stymied by Acererak’s puzzles.
We begin with our protagonists, having escaped from Wongo’s tomb, returning to the fountain room for a rest. Safely ensconced in a series of tiny hut spells cast by Ziles, the group spends the better part of a day resting, training, squabbling, and puzzling over Acererak’s riddles.
Ziles, meanwhile, is still being plagued by the golden skull of Yaka, who keeps bothering him with distracting blather. He pleads with the skull to leave him alone and eventually Yaka tells him he has a hankering for some gems. Over the course of the day, Ziles and his companions feed the skull numerous gems. Every time, Yaka grinds them into dust with his teeth and then asks for more.
In frustration, Carn catches Yaka’s skull in a bag, only to have magically reappear by Ziles’ shoulder. “You can’t get rid of me that easily, pointy!” taunts the skull. Carn throws his hands up in disgust and tries his best to ignore Yaka.
As the light trickling through the cracks in the ceiling fades, it is finally time for sleep (or meditation, in the case of the elves in the party). In the morning, when everyone is getting ready for a new day of dungeon delving, the group notices that Hakkar is now not just covered in fine goat fur but he also has the beginnings of some horns budding from his forehead and his eyes have become goat-like.
Elvraema offers to call on the Dark Maiden to break the curse, but Hakkar insists that the risk of turning into a goat is minimal compared to the value of the magic staff that is causing it. Much to the spirit of Obo’laka’s disappointment, Hakkar declines Elvraema’s offer.
Continue reading “Puzzles and Petrification”